function vitalityUp() {
	return 0;
}

function vitalityDown() {
	return 0;
}

function spiritUp() {
	return 0;
}

function spiritDown() {
	return 120;
}

function phisicAttackUp() {
	return 0;
}

function phisicAttackDown() {
	return 0;
}

function phisicDefenceUp() {
	return (int) (phisicDefence * (1.0 + ((float) (level/20.0)));;
}

function phisicDamage() {
	return 0;
}

function rangeAttackUp() {
	return 0;
}

function rangeAttackDown() {
	return 0;
}

function rangeDefenceUp() {
	return (int) (rangeDefence * (1.0 + ((float) (level/20.0))));;
}

function rangeDefenceDown() {
	return 0;
}

function rangeDamage() {
	return 0;
}

function magicAttackUp() {
	return 0;
}

function magicAttackDown() {
	return 0;
}

function magicDefenceUp() {
	return (int) (magicDefence * (1.0 + ((float) (level/20.0))));;
}

function magicDefenceDown() {
	return 0;
}

function magicDamage() {
	return 0;
}

function precisionUp() {
	return 0;
}
	
function precisionDown() {
	return 0;
}
	
function attackSpeedUp() {
	return 0;
}
	
function attackSpeedDown() {
	return 0;
}
function movimentSpeedUp() {
	return 0;
}

function movimentSpeedDown() {
	return 0;
}


function skillDefinition() {
	String name = "Concentrate Defence";
	
	String description = "Concentrate your aura on your torso, to increase defence. Gain " + 10 * (1.0 + ((float) (level/20.0)) + "% of armor physical and magic defence."
		
	var element = {
		None
	};

	var status = {
		None
	}
	
	return [name, description, element, status];
}

function buffStat() {
	return (1.0 + ((float) (level/20.0))???; //Usar o spirit pra calcular
}

function skillDefinition() {
	String name = "Concentrate Defence";
	String description = "Concentrate your aura on your torso, to increase defence. Gain " + 10 * buffStat()+ "% of physic and magic defence."
	int upgradeDefence = (int) buffStat() ;
	int spiritCost = actualSpirit;
	var element = {
		None
	};
	
	return [name, description, upgradeDefence, spiritCost, element];
}